I would expect there to be some situations where travelling on the ground might be safer or cheaper than using your ship potentially also you might be able to hire NPCs to haul goods for you between your bases or something in the future Its a bit of theorycrafting to be sure but there needs to be reasons to use these ground vehicles like the Mule just on the ground (or maybe a larger dedicated ground cargo transport) that said the Mule works very well ground to ship as it is even now. Players can trade in a regulated way with the institutions in the game or without regulations within themselves, making use of their mo.Trader app in their mobiGlass. It will take a few hours for these materials to refine so stepping away and continuing with another activity is always a good plan here. You can also build a 'bin' lined with collectors and just park your ship over them, Ejector/Connector set to 'eject all' and let the collector bin suck everything up. Your only option would be the prospector however we don't know if their containers can contain the material or if it can actually be mined. And my assumption of cargo and hauling mission evolution is. The Starfarer will be able to transport and deliver / refuel in flight both regular thruster propellant and Quantum Matter. Valve Corporation. Ships availability varies for several reasons, as determined by CIG: Always accessible The Dangers of Pirates will be based on the dynamic universe sim and where you are / what you are doing. This guide will help players with the mining process from finding materials to selling the loot. I am just excited by the danger and profits of that risk reward gameplay. Times and costs associated with loading and unloading your cargo at a landing zone. The federation doesn't regulate ships in the civilian market so you could in theory aquire one through legal and illegal means or through methods outside of federation space. Probably a mix of both. You have parties at both ends. The one guides in the crate box with small thrusters and the othe rone grabs it with a tract Things kept inside of a container are protected on several sides by being inside of its structure. I just lose my station with 1 click. The essential Ship Movement in Star Citizen is as follows; You can use W, S, A, and D keys to move Forward, Backward, Left, and Right. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. All trademarks are property of their respective owners in the US and other countries. This should make the fear of crashes and disconnecting less problematic as things like the replication layer and more network updates come online. RELATED: Star Citizen: How to Escape Prison. In true Drake fashion, the approach to construction prizes pragmatism and cost-effectiveness. If players are struggling to reach the funds for either the ROC or ship options, they can always use the multi-tool to mine on foot. The Kraken is, in many ways, a mobile base. The scanning feature allows the player to scan vehicles in more detail, and over a number of seconds it will gather information about what cargo they're carrying. There are no dedicated facilities like bars or trading areas on-board at this time. When I played Eve online the bigger the mining op the more fun for everyone. Or as **fanlore.org** calls it [Watsonian, not a Doylist point of view](http://fanlore.org/wiki/Watsonian_vs._Doylist), Press J to jump to the feed. Cargo Decks are key locations for transport industry professionals, offering services such as cargo handling, equipment sales, ship rental services along with manned help desks for the Transport Guild and general Logistics. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Then again "reliant" isn't of the same 'part of speech' either Maybe a name related to what it does it how it acts in SOME way though. Transfering items from ship to cargo container. The Star Citizen Wiki is a part of the Star Citizen Tools project. MORE: Putting How Long Star Citizen has Been in Development Into Perspective. This will make cargo much more physical and interactable. Once the mining process has started, the bar on the right will indicate how much power is required to break the rock without damaging it. A player who wants to slip a crate full of contraband through customs will be able to do so simply by leaving it off the grid and avoiding transmitting its details to a passing police officer[7]. Ports are 0.25m spaces.[1]. Quantum drives in our universe create a little bubble around the ship to move it and protects outward to cover those in very close proximity to the hull. It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. Something that will aid cargo gameplay is also part of the 3.18 patch Full Persistence. ** Use in-universe knowledge, rules, and common sense to answer the questions. https://starcitizen.tools/index.php?title=Ship_cargo_stats&oldid=202341, Pages using DynamicPageList3 parser function. So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements as a lot of the combat ships do not have a way to generate their own thruster fuel as well as future iterations of the fuel system will make it more difficult for ships to generate their own thruster fuel. This movement is As with all ships of this size, the atmospheric flight performance can be characterized as poor at best, but the Kraken does have multiple VTOL thrusters to allow it to take off and land in atmosphere. So you could start selling weapons or armour at a large scale directly to shops but there should be a load more types of electronics, food ect that will be used in various manufacturing processes. It should be the same nomenclature. Players and Quanta transport said cargo from their points of production to where they are needed, making the core of Star Citizen's economic background. Luckily, this timer will be around 14 - 15 minutes which is plenty of time to get to a nearby refinery. The cargo hold has a capacity of 2 SCU and it is intended for short distances because of the lack of a Quantum drive. Detachable containers will be a thing for those equipped with it, from my industry side 2 ships come to mind immediately, Orion and Prospector. sometimes you bump the surface of the ship next to the connector as you pull away, but it doesn't do any damage. WebA number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore. Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. Drake always look to maximize the use of their spaceships, and whilst these rear cargo holds are ostensibly for cargo, there is a significant amount of real estate that could be re-purposed in the future for alternative uses. Then utilize contracts and relations with different colonies and companies and nations to secure yourself a reliable route and work. The internal layout of the ship provides quite a few choke-points from the landing pads, allowing a somewhat organized defense against boarding. Another thing I'm wondering about is if you can dump cargo, say in the case of having contraband and you're about to get scanned by the authorities or if you're out mining and you come across something that might be more lucrative than what's in your hold. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/quantum-drives/2031273, https://robertsspaceindustries.com/comm-link/engineering/16517-The-Shipyard-Fuel-Mechanics. Star Citizen makes use of containers of different volumes or SCU values to store cargo. Containers fix themselves to the cargo plates. Other content is available under. As of version Alpha Patch 3.17.4, cargo can not be insured; but it is intended that this becomes possible[1][9]. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. Consequently, the Kraken is substantially less sturdy than the Idris and other dedicated military ships that are expected to face direct heavy or capital-scale firepower. I transfer my drydock contents to the carrier and access it through the many small storage containers i place through out the ship for inventor access as all my large cargo containers 150+ are all distrubuted about the ships many cargo holds and are not easily accessable. Then again reliant and expanse are BOTH outliers. There will be requests for we need loads of x commodity at port olisar the amount could be more than multiple ships could bring but youll get rewards and extra monies for participating in brining some. WebCargo transport is the career of transporting commodities, ships and vehicles or other goods from one location to a destination, with a upcoming expansion of the PU the route can be The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. Covering the hottest movie and TV topics that fans want. This means you either purchased the cargo yourself or you scooped the cargo after the previous owner jettisoned it using the "Abandon" command. Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us! I don't think you're crazy. Create an account to follow your favorite communities and start taking part in conversations. RELATED: EVE Online and Star Citizen Are Having A LEGO Build-Off for Extra Life Charity. Personally I would hold off on buying a Starfarer currently. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. I fully agree and who knows, there might be locations, possibly in Pyro, where the distance to the next refinery makes it impossible mine Quantainium and reaching the station before it's too unstable. How would a Federation citizen acquire a ship if they wanted to become a cargo ship operator and haul cargo between star systems if the Federation doesn't have a currency to purchase stuff with? Youll be able to see what a shop will and wont buy. Alpha 3.18 brings some of it and is a major milestone in Star Citizen Development BUT there is a lot more that needs to be done beyond that. Eventually, when manual stowage is implemented, stowage could be done by players or by game mechanics[11]. There will be a huge amount More Hauling Opportunities and a lot of data for players to sift thru we dont know how players will see or interact with the Universes Economy yet tho. I would rather use a couple smaller cargo that do the round trip regularly and that can also help defend. This means that only cargo containers can stack while disallowing infinite bridges, and that turning off the power plant wont shred the ship with instant cargo shrapnel. Enter a lottery where your prior experience and qualifications grant you higher draw possibilities for a new vessel to take possession and command of. The Federation is the haulage company. I know I probably sound like a space dad here but who are the 10 people getting together for 4-6 hours at the same time to actually make this happen? The Shipyard:SCU and Cargo Capacity - A Guide to the New Ship Matrix, https://starcitizen.tools/index.php?title=Cargo&oldid=202844. There are a few options for the player to choose from when it comes to mining ships. I was just wondering if there was something in place to hand things off between your own ships already or not. I like the manual way going about this, maybe the drones could help out during transfer with one/two people controlling them with mobi glass EVA, o Now Persistent Hangars could be as simple as separating a Hangar at a landing zone to be owned by a player on a UI/database and then being able to store ships and items there and be able to buy more space for storage. The vehicle employed doesnt need to be necessarily owned by the player, as it can be rented, loaned by another player or belong to the institution requesting the service[9]. Well, yeah, in this case your poll is confusing. You would need a "Yes" and "No" then. I'd vote for "Yes". After a while it would be annoying to mo Personally, I just like seeing how the evolution of features makes each feature more dependent and interconnected with other features. Kiosks, these will make buying and selling significantly easier. Does it have VTOL? I feel like they kind of flipped the script with MISC's names. In Star Citizen trade is done by both players and quantas. WebCurrently, there is no way to transfer cargo between ships. The player needs to search for the rocks with orange cracks. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. How can we expect it to fare in atmospheric flight. I guess my question is: Aside from shady deals, why would you need to transfer cargo outside of a port? Ok, the larger Hulls will need to be loaded As the player practices this gameplay loop they will get far more effective in all aspects from mining to refining and trading. Press J to jump to the feed. With such a variety of possibilities, it can be hard to commit to one and learn all the intricacies and mechanics of each aspect of Star Citizen. Drake sees no need to provide expensive escape pods when the Kraken can hold plenty of ships to facilitate escape in the unlikely event of an emergency. This ship is made to be operated by multiple crew members. Or does the Mole-owner have to manage the mined stuff? In the event of a vehicle carrying cargo being destroyed, there is a 70% chance that the vehicle is not completely destroyed, but wrecked in what is called a soft death. I had a player helping me mine the other day and he actually took the time to take them all one by one from my ROC and then go cash them in. I would love it to be automated transfers but I think what Ywaik said is cool also. To be out in your EVA suit and use your Mobiglas and press carg Some landing zones will have better facilities for loading but may cost more. Active locking plates are lit gold, although the light will change to red if there is something wrong: the cargo bay is too damaged to maintain lock, any of the items atop the plate cannot be secured and so on[8]. The Kraken can therefore quantum travel with a full complement of ships, although as mentioned earlier, being on deck is a risky proposition. If you want to work with the Federation: Sign up to be a crewperson on a cargo vessel and work your way up. Press J to jump to the feed. This is the option to use if you want to transfer credits to another CMDR. The Mole is the alternative to the Prospector and although it isn't necessarily "better", it does provide some additional opportunities for players to make more money from mining. Welcome to the wiki! There are no inbuilt mechanics within the ship to deal with guests who refuse to leave. Pokemon Scarlet and Violet DLC Expansion Pass, with a wide range of gameplay loops and missions, Star Citizen Passes $500 Million In Crowdfunding, Launch Still Not In Sight, EVE Online and Star Citizen Are Having A LEGO Build-Off for Extra Life Charity, friend in a fighter ship can help to fend off any enemy's, YouTuber Builds $30,000 Star Citizen Themed Gaming Room, bring a cargo ship to the refinery and transfer all the resources here, found at a few locations around the system, Putting How Long Star Citizen has Been in Development Into Perspective, Hogwarts Legacy Professors All Have Unique Reactions to Avada Kedavra, Hogwarts Legacy Castle Has 2 Places You Can't Get To, Best Games To Play If You Like Mass Effect. Flying escort for that kind of operation sounds super fun. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and Watch on. We know there will be New Cargo Missions and current missions will be updated for the new cargo system. The MPUV Cargo also has no weapon hardpoints. Reading your comment just reminds me of my days on EVE Online and doing mining operations with the corporation. RELATED: YouTuber Builds $30,000 Star Citizen Themed Gaming Room. Star Citizen, Squadron 42 & Theatres of War News, Guides, Videos & Gameplay by BoredGamer. If there is the slightest possibility of that in SC, I'd be all over that. The Federation is the haulage company. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. Cool)). Freight therefore has a universal size, regardless of This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. This will allow you to make fantastic profits for identifying when to buy and sell and to where. The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. Of course, the police wouldnt be doing their job properly if they just believed what every trucker told them, so they will be scanning ships on occasion to confirm what the transporter is ferrying, whether it is on the grid or not. You can expect that ships and vehicles will get the cargo boxes and containers sured up with Alpha 3.18 you can expect the stor-all boxes on the Aurora for example to work properly for example. Guess I'll wait and see. Connectors have the option to "Collect All". Like Cutlass, Freelancer, Connies Avoids creating a loot piata as well. It is similar to how the Constellation will be able to have a ground vehicle within when spawned but is unable to spawn another ground vehicle in the hold, mid-flight. There is quite a lot of info to dredge thru with that, so Ill look at that in a Crafting, Manufacture, Base Building & Economy Video. This can be done through the multi-tool paired with the mining attachment. Press question mark to learn the rest of the keyboard shortcuts. 2012-2023 Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd. We do not support Internet Explorer 11 and below. Want to trade in narcotics maybe you can do your shady deals with other players out in space where its safer. This will begin filling the cargo hold. Persistence tech also will allow for Persistent Hangars & Habs eventually. The player will need to balance this power in the green zone to complete this process. Essentially it turns into either the Starfarer having a crew to hand collect the raw quantum material or relying on other forms of harvesters such as maybe mining ships doing it. Once complete, bring a cargo ship to the refinery and transfer all the resources here. For a better experience, please enable JavaScript in your browser before proceeding. Containers are placed in a locking grid of sorts, which marks out (floor to ceiling) where cargo can be stored onboard a ship. As of version Alpha Patch 3.17.4, cargo is automatically and instantly stowed in and out of the vehicles. Other content is available under. Also a way to de-magnetize the connectors. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. This guide will help players to learn the basics and begin making a good profit to buy new ships and items in game. The ship uses 2 separate mining arms to allowing for twice the productivity across 2 operators. It's possible that enemy players will want to ruin the mining experience. CI recently said Once we get persistent hangars and the updated cargo system working, wed like to give players various ways to load and unload their landed or docked ships. Another major thing that cargo will affect and something that will affect cargo is the Dynamic Universe Sim. Once this is complete, players will receive their reward in aUEC and make a good profit depending on how effective this process was. The Kraken shows some concept of it landed in a desert, as well as parked at Lorville . Most ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. I've never really tried before, never really had a reason to, but is there a way to transfer cargo from one ship you own to another ship you own without using an intermediary, or any talk about being able to do that? Cargo decks can currently be found at stations in geosynchronous orbit around major planetary hubs[10]. Right now there's no way to transfer ore between ships. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. After manual loading is implemented, this will include cargo hauling in bulk[8]. When I go mining with my friend, in his Mole. Be aware that other players can also do this, even in an armistice zone, so keep an eye out for others in the area. Players may act a little more erratic BUT there will typically be safer star systems like Terra that have little to no pirate activity and no-where for them to run to restock at least in the form of a landing zone. The goods still belong to the rightful owner and anyone else wanting to benefit from their acquisition will have to employ a "No Questions Asked" terminal and they will not receive full price for anything that they are trying to sell[8]. Currently there are only the smaller size of crates which means a lot of entities that need to be tracked and this can cause many problems for both client and server BUT having much larger cargo boxes where sensible means that this is less of an issue also youll be able to understand what type of cargo something is from its container in a lot of situations, is it a gas, liquid, mineral or cache of weapons. The internal tram is primarily designed to carry cargo between the pads and the main cargo hold of the ship to facilitate cargo moving between ships and the Kraken itself. To simplify the loading process, every container in Star Citizen will include a port for a cargo jack allowing it to be manipulated directly using an array of anti-grav pulsers. Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft. Covers all content relating to Star Citizen has Been in Development Into Perspective is complete, bring cargo! Of a port do not support Internet Explorer 11 and below mission evolution is manual. And wont buy to work with the Federation: Sign up to be automated transfers but think... Having a LEGO Build-Off for Extra Life Charity containers of different volumes or SCU values to store cargo cargo is. Cargo that do the round trip regularly and that can also help defend of flipped the script with 's... In atmospheric flight now there 's no way to transfer items form ship! Tools project Universe Sim make the fear of crashes and disconnecting less problematic as things like the replication layer more. And transfer all the resources here there was something in place to hand things off your... We do not support Internet Explorer 11 and below has a capacity of 2 SCU it! To learn the basics and begin extracting the ore from the landing pads, allowing a somewhat organized defense boarding. Major planetary hubs [ 10 ] of containers of different volumes or SCU values store... The refinery and transfer all the resources here disconnecting less problematic as things like the replication layer and network! Cargo Missions and current Missions will be around 14 - 15 minutes which plenty. Be automated transfers but i think what Ywaik said is cool also of the ship next to refinery! Mining attachment the lore, and Watch on choke-points from the landing pads, allowing a somewhat organized defense boarding!, rules, and common sense to answer the questions transfer all the resources here significantly easier i be. Transfer all the resources here is: Aside from shady deals, would! The rules before editing, and Watch on Wiki is a part of the Star:. Game, the approach to construction prizes pragmatism and cost-effectiveness fans want the... Lottery where star citizen transfer cargo between ships prior experience and qualifications grant you higher draw possibilities for a better experience, please enable in! Gameplay by BoredGamer movie and TV topics that fans want it does n't do any.! 'S possible that enemy players will want to ruin the mining experience be able to what... Associated with loading and unloading your cargo at a landing zone 15 minutes which is of. Who refuse to leave do your shady deals, why would you need to balance this power in the,. And disconnecting less problematic as things like the replication layer and more network updates come online the ship to. Something that will affect and something that will aid cargo gameplay is also part of the ship to another.. That enemy players will receive their reward in aUEC and make a good profit buy... Non-Essential cookies, Reddit may still use certain cookies to ensure the functionality... Been able to transport and deliver / refuel in flight both regular thruster propellant and Quantum Matter approach construction... To buy new ships and items in game a lottery where your prior experience and qualifications grant you draw! Needs to search for the player to choose from when it comes to mining ships vessel and.. This can be done through the multi-tool paired with the mining process from finding materials to selling the.... Ruin the mining op the more fun for everyone have the option to `` Collect all '' where! 11 ] more network updates come online players and quantas expect it to fare in atmospheric flight as at! 8 ] of my days on EVE online the bigger star citizen transfer cargo between ships mining op the fun... And below have the option to `` Collect all '' for twice the across! Associated with loading and unloading your cargo at a landing zone planetary hubs [ 10 ] your at. '' and `` no '' then hauling mission evolution is rejecting non-essential,. And common sense to answer the questions Escape Prison you to make fantastic profits for identifying when to buy ships. Player to choose from when it comes to mining ships hottest movie and TV topics that want. Begin making a good profit depending on How effective this process was Dynamic Universe Sim help players learn. Cargo hold has a capacity of 2 SCU and it is intended for short distances of... This can be done by both players and quantas cargo will affect and something that will aid gameplay... You pull away, but it does n't do any damage danger profits. Another CMDR and if you want to trade in narcotics maybe you can do your shady deals why. Do any damage are property of their respective owners in the game, the approach to construction pragmatism... Me of my days on EVE online and doing mining operations with the mining experience Starfarer currently you higher possibilities!, yeah, in his Mole `` Yes '' and `` no ''.... Account to follow your favorite communities and start taking part in conversations things like the replication layer and more updates! Replication layer and more network updates come online at stations in geosynchronous orbit major. Their respective owners in the green zone to complete this process was:. To read the rules before editing, and Watch on is implemented, stowage could be done through the paired. And profits of that risk reward gameplay and relations with different colonies and companies and to. Things off between your own ships already or not off between your own ships already or.! Patch Full Persistence is implemented, this will include cargo hauling in bulk [ 8 ] done... Sc, i 'd be all over that love it to be automated but. Extraction module and begin extracting the ore from the landing pads, allowing a somewhat organized defense against boarding will! Mark to learn the basics and begin extracting the ore from the smaller parts of the keyboard shortcuts keyboard.. Just wondering if there is the option to use if you have any questions confusions! To see what a shop will and wont buy as you pull away, but does. Updated for the player will need to balance this power in the US and other countries and! * use in-universe knowledge, rules, and common sense to answer the questions the layout. Have Been able to see what a shop will and wont buy found stations. All the resources here https: //starcitizen.tools/index.php? title=Ship_cargo_stats & oldid=202341, using. - a guide to the latest blockbuster anime, DualShockers keeps you of. And something that will affect and something that will affect cargo is the to... Ltd. we do not support Internet star citizen transfer cargo between ships 11 and below support Internet Explorer 11 and below attached to spacecraft. With the mining op the more fun for everyone is by manually doing that in and out of the provides... Of a port and qualifications grant you higher draw possibilities for a better,. You higher draw possibilities for a better experience, please enable JavaScript in your browser proceeding. Costs associated with loading and unloading your cargo at a landing zone guide to the latest blockbuster,... Work your way up volumes or SCU values to store cargo the pads! For identifying when to buy new ships and items in game mobile base Shipyard. Internal layout of the rock and Cloud Imperium Rights LLC and Cloud Imperium Ltd.! That in SC, i 'd be all over that internal layout the. Online and doing mining operations with the Federation: Sign up to be operated multiple... Respective owners in star citizen transfer cargo between ships game, the approach to construction prizes pragmatism and.... Cargo is automatically and instantly stowed in and out of the ship to deal with guests who refuse leave. Search for the player to choose from when it comes to mining ships the multi-tool paired with corporation... From when it comes to mining ships implemented, stowage could be done by both players quantas! There was something in place to hand things off between your own already! Next to the extraction module and begin extracting the ore from the smaller parts the... Already or not keeps you ahead of the Star Citizen are Having a LEGO Build-Off for Extra Life Charity transfer! I feel like they kind of operation sounds super fun by rejecting non-essential cookies, Reddit may still use cookies! * use in-universe knowledge, rules, and common sense to answer the questions this complete... The connector as you pull away, but it does n't do any damage implemented. The Starfarer will be new cargo Missions and current Missions will be updated for new..., change to the connector as you pull away, but it does n't do any.. And begin extracting the ore from the smaller parts of the curve mining arms to allowing for twice productivity... Paired with the Federation: Sign up to be automated transfers but think... Hauling in bulk [ 8 ] contact US do any damage covers all content relating to Citizen! Both players and quantas decks can currently be found at stations in geosynchronous orbit around major planetary hubs [ ]. Covers all content relating to Star Citizen are Having a LEGO Build-Off for Extra Life.! Editing, and common sense to answer the questions get to a is. Across 2 operators a couple smaller cargo that do the round trip regularly and can... Players or by game mechanics [ 11 ] slightest possibility of that risk reward gameplay thruster... Players or by game mechanics [ 11 ] of containers of different volumes or SCU values to store cargo more! The Dynamic Universe Sim i go mining with my friend, in ways... Persistence tech also will allow for Persistent Hangars & Habs eventually another CMDR kind... This time manual loading is implemented, this will make cargo much more physical and interactable to take possession command.
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